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Atari ST Guide REF Links | 1995-11-25 | 3.7 KB | 197 lines |
- POVRAY
- POV-Ray Dokumentation
- MainIndex
- INTRODUCTION
- ABOUT POV-Ray
- .PROGRAM DESCRIPTION -- WHAT IS RAY TRACING?
- +WHICH VERSION OF POV-Ray SHOULD YOU USE?
- IBM-PC AND COMPATIBLES
- APPLE MACINTOSH
- COMMODORE AMIGA
- UNIX AND OTHER SYSTEMS
- ALL VERSIONS
- WHERE TO FIND POV-Ray FILES
- +GRAPHICS DEVELOPER'S FORUM ON COMPUSERVE
- &PC GRAPHICS AREA ON AMERICA ON-LINE
- %YOU CAN CALL ME RAY BBS IN CHICAGO
- 1THE GRAPHICS ALTERNATIVE BBS IN EL CERRITO, CA
- PI SQUARED BBS MARYLAND
- INTERNET
- QUICK START
- INSTALLING POV-Ray
- USING SAMPLE SCENES
- COMMAND LINE PARAMETERS
- ANTI-ALIASING
- BUFFERING
- CONTINUING INTERRUPTED TRACE
- DISPLAY PREVIEW IMAGE
- RENDER PARTIAL IMAGE
- FILE OUTPUT TYPE
- HEIGHT AND WIDTH OF IMAGE
- INPUT AND OUTPUT FILE NAMES
- ANIMATION CLOCK VARIABLE
- LIBRARY SEARCH PATH
- BOUNDING SLABS CONTROL
- SYMBOL TABLE SIZE
- VERSION COMPATIBILITY MODE
- PAUSE WHEN FINISHED
- QUALITY SETTINGS
- VERBOSE STATISTICS
- ALLOW ABORTED RENDERING
- 2DEFAULT PARAMETER FILE AND ENVIRONMENT VARIABLE
- BEGINNING TUTORIAL
- YOUR FIRST IMAGE
- THE POV-Ray COORDINATE SYSTEM
- ADDING STANDARD INCLUDE FILES
- PLACING THE CAMERA
- DESCRIBING AN OBJECT
- ADDING TEXTURE TO AN OBJECT
- DEFINING A LIGHT SOURCE
- MORE TEXTURE OPTIONS
- SURFACE FINISHES
- ADDING BUMPINESS
- CREATING COLOR PATTERNS
- PRE-DEFINED TEXTURES
- MORE SHAPES
- PLANE OBJECT
- BOX OBJECT
- CONE OBJECT
- CYLINDER OBJECT
- 'SCENE DESCRIPTION LANGUAGE REFERENCE
- LANGUAGE BASICS
- IDENTIFIERS AND KEYWORDS
- COMMENTS
- INCLUDE FILES
- FLOAT EXPRESSIONS
- VECTOR EXPRESSIONS
- TRANSFORMATIONS
- Translate
- Scale
- Rotate
- $Transforming Textures and Objects
- Transformation Order
- DECLARE
- OBJECTS
- SOLID FINITE PRIMITIVES
- Spheres
- Boxes
- Cylinders
- Cones
- Torus
- Height Fields
- FINITE PATCH PRIMITIVES
- Triangle and Smooth_triangle
- Bicubic_patch
- INFINITE SOLID PRIMITIVES
- Plane
- Quadric
- Poly, Cubic and Quartic.
- $CONSTRUCTIVE SOLID GEOMETRY (CSG)
- About CSG
- Inside and outside
- Union
- Intersection
- Difference
- Merge
- LIGHT SOURCES
- Point Lights
- Spotlights
- Area Lights
- Looks_like
- OBJECT MODIFIERS
- CLIPPED_BY
- BOUNDED_BY
- NO_SHADOW
- TEXTURES
- PIGMENT
- Color
- -Color List Patterns -- checker and hexagon
- Color Mapped Patterns
- Gradient
- Color Maps
- Marble
- Onion
- Leopard
- Granite
- Spotted
- Agate
- Mandel
- Radial
- Image Maps
- Specifying an image map.
- The "once" option.
- The "map_type" option.
- The "filter" options.
- The "interpolate" option.
- Pigment Modifiers
- Pigment Turbulence
- Octaves
- Omega
- Lambda
- Quick_color
- Pigment Frequency and Phase
- Transforming pigments
- NORMAL
- Bumps
- Dents
- Ripples
- Waves
- Wrinkles
- Bump_map
- Specifying a bump map.
- Bump_size
- Use_index & use_color
- The "once" bump option.
- The "map_type" bump option.
- !The "interpolate" bump option.
- Normal Modifiers
- Turbulence
- Frequency and Phase
- Transforming normals
- FINISH
- Diffuse Reflection Items
- Diffuse
- Brilliance
- Crand Graininess
- Ambient
- Specular Reflection Items
- Highlights
- Phong Highlights
- Specular Highlight
- Metallic Highlight Modifier
- Refraction
- SPECIAL TEXTURES
- Tiles
- Material_Map
- Specifying a material map.
- Material_map options.
- LAYERED TEXTURES
- DEFAULT TEXTURE
- CAMERA
- LOCATION AND LOOK_AT
- THE SKY VECTOR
- THE DIRECTION VECTOR
- UP AND RIGHT VECTORS
- Aspect Ratio
- Handedness
- TRANSFORMING THE CAMERA
- CAMERA IDENTIFIERS
- MISC FEATURES
- MAX_TRACE_LEVEL
- MAX_INTERSECTIONS
- BACKGROUND
- THE #VERSION DIRECTIVE
- COMMON QUESTIONS AND ANSWERS
- TIPS AND HINTS
- SCENE DESIGN
- SCENE DEBUGGING TIPS
- ANIMATION
- TEXTURE TIPS
- HEIGHT FIELDS
- FIELD-OF-VIEW
- CONVERTING "HANDEDNESS"
- SUGGESTED READING
- LEGAL INFORMATION
- CONTACTING THE AUTHORS
- Index
-